Let's talk about Motifs: Trends in Japan



 


Social-card-battle games such as Rage of Bahamut and Zombie Jombie are creating a buzz in the United States. The spotlight on this genre will further intensify with Zynga’s recent announcement of the release of two games; Montopia and Ayakashi: Ghost Guild.
Ever since the debut of Dragon Collection in 2010, a large number of social card battle games have been released in Japan, and developers have implemented a number of improvements along the way. There are quite a few things to be learned from the changes and current trends.

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Picks of the Week [September 14, 2012]



 


Here are 3 must read strories from the week to catch up the mobile-social gaming market. 
sgr-picks
  • Apple’s WWDC: Two Big Changes for App Developers 
  • Zynga to Import Two Japanese Mobile Games from Its Division 
and two more stories to read
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Amazon: Another Apple in Mobile Gaming



 


Amazon is indisputably a giant in e-commerce, now expanding to other fields. Here's a look at their strategy - making their way into 'mobile' and 'gaming'.
 
Amazon_logo(image via Amazon)
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Puzzle & Dragons: The Most Profitable Game in Japan



 


The Japanese App Store is extremely profitable. Dispite only a quarter of iOS devices used in the country, top grossing apps in Japan has not much difference in generating money compared to the U.S (Look at this Article). The most profitable game in Japan is not from Gree nor Mobage.It's Puzzle & Dragons, produced by GungHo Online Entertainment. 
パズドラ0(image via Gungho)
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Picks of the Week [September 7, 2012]



 


Here are 3 must read strories from the week to catch up the mobile-social gaming market.
sgr-picks
  • Games from Mobage Rising Up in the U.S. Google Play
  • Japanese Developers are Testing in the Canadian Market
  • Gree's Eiji Araki says Advanced Social Features make Their Game Profitable
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