Developing hit products: An Interview with COLOPL



Soon after COLOPL released “Treasure Detective”, its first mobile social game in January this year, the game found itself solidly situated on the top-grossing ranks. Until now, the company has released three mobile social games, each of which has subsequently become a hit.  In this interview we talked with Iwao Muramatsu, the person responsible for social games at COLOPL, about the company’s game development.続きを読む

[Interview] Gameloft: Launching Social Card Battle Game Globally through GREE Platform


Gameloft, most known by developing games for smartphones and tablets, released Gang Domination this June. It was rolled out simultaneously worldwide using GREE Platform. We spoke to Gameloft's Mr. Fujikawa at Tokyo Game Show about their game development.


[Interview] GREE's Global Game Development [TGS 2012]


GREE is now releasing a number of games oversea, some titles are brought from Japan and others are made by their local studio. We spoke to Mr. Shimomura, Director of GREE’s Japan studio, about their game development strategy.


[Interview] GREE's Global Expansion: Appealing Worldwide [TGS 2012]


Starting with its exhibit at last September's Tokyo Game Show, GREE has frequently appeared in game events over the last year, including E3, gamescom, and ChinaJoy, as well as last week's Tokyo Game Show. We spoke to Mr. Asai, GREE's head of Global Marketing Management Office, about their activities over the last year.