Let's talk about Motifs: Trends in Japan


Social-card-battle games such as Rage of Bahamut and Zombie Jombie are creating a buzz in the United States. The spotlight on this genre will further intensify with Zynga’s recent announcement of the release of two games; Montopia and Ayakashi: Ghost Guild.
Ever since the debut of Dragon Collection in 2010, a large number of social card battle games have been released in Japan, and developers have implemented a number of improvements along the way. There are quite a few things to be learned from the changes and current trends.


Puzzle & Dragons: The Most Profitable Game in Japan


The Japanese App Store is extremely profitable. Dispite only a quarter of iOS devices used in the country, top grossing apps in Japan has not much difference in generating money compared to the U.S (Look at this Article). The most profitable game in Japan is not from Gree nor Mobage.It's Puzzle & Dragons, produced by GungHo Online Entertainment. 
パズドラ0(image via Gungho)

Japanese Social Gaming: Greatist Hit Titles, Development and Changes


Social game development in Japan is primarily based on two mobile platforms: GREE and Mobage. In this article, we will introduce the development and changes that has taken place in the market with the greatist hit titles. 

LINE, Another Mobile Giant from Japan


You might have heard of the name Gree and DeNA, companies running two monopolistic social gaming platforms, GREE and Mobage. Gree became widely known for buying out Openfeint and Funzio, and recently opening its international GREE Platform. Meanwhile DeNA acquired ngmoco and recently released "Rage of Bahamut" in the U.S. which ranked in top of the grossing chart in both Apple App Store and Google Play.


But how about LINE? -Well, this is the name of the instant messaging app that has a great impact which might be a threat to Facebook and GREE as a gaming platform.